Fred & Anthony Escape From the Netherworld
Review from KirkusFred & Anthony Meet the Demented Super-DeGerm-O Zombie
Fred & Anthony Meet the Heinie Goblins from the Black Lagoon
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Fred & Anthony Meet the Heinie Goblins from the Black Lagoon
Fred and Anthony plan to spend summer vacation in Fred's basement, watching horror movies and eating Pez and Chex Mix. Instead, the boys are shipped off to Camp Plenty Wampum, where their nights are spent shivering around a sputtering campfire, listening to stories about the camp's notorious Burnt Marshmallow Mummy.
Things start looking up the day their canoe sinks in Lake Gitchi Lagooni, which Fred and Anthony discover is really the infamous Black Lagoon - and another portal to the Netherworld. The boys decide to make some wampum of their own by giving guided tours. They even meet a cute, harmless little fellow called a Heinie Goblin, who entertains the kids, and soon Fred and Anthony are raking in the dough.
But when a couple of the more tenderhearted girls take the Heinie Goblin back to camp, the creature begins to multiply by the hundreds, and myahem ensues. In no time, Camp Plenty Wampum looks more like Camp Plenty Heinie Goblins, and Fred and Anthony again find themselves in plenty big trouble!
Fred & Anthony Meet the Demented Super-DeGerm-O Zombie
Fred And Anothony may have escaped the evil dentist, Dr. Nietsnekarf - but they never did finish their horrible, hideous history project. So when the boys fail the class, they figure the only way to convince their diabolical teacher, Mr Bomzie, to change their grades is to catch the mysterious OCD ghost who is wrecking havoc - not to mention squeaky-cleaning houses all over town.
While they're at it, they figure they can earn extra dough by ghost-busting some condos on the other side of the tracks. But when the boys end up at Maniac Towers, they discover to their horror that it is the home of many Netherworld denizens, including the Giant Slimy Sont-Sandwich-Eating Fungus Blob and the Demented Super-DeGerm-O Zombie from Maniac Towers.
Fred & Anthony Escape From The Netherworld
When Fred and Anthony are faced with their unfinished history project, they come up with a great plan: pay someone else to do it. Unfortunately, they have no money. Luckily, they have plenty of ideas for making quick dough. After a paralyzing case of writer's block forces them to abandon careers as best-selling authors, they ride around town on their skateboards, trying to get "old people" to hire them. But the boys never imagined that in their quest to avoid work, they would stumble into a portal to the Netherworld, where terrifying (or just plain wacky) encounters with ghosts, monsters, and other paranormal creatures eerily echo the plots of their favorite horror movies...
Review from KirkusFred & Anthony Escape From The Netherworld
Review from Kirkus
Aimed squarely at Captain Underpants fans, this mixed-format romp introduces two lads who decide to solve their cash-flow problems by becoming fabulously rich authors like J.K. Rowling. Instead, they fall down a shaft into the counterpane Netherworld, where "Dr. Nietsneknarf," DDS and his slobbery minion "Rogi" reveal plans to use their brains to create "boy-brain creatures -- the world will no longer be safe from slackers and gingivitis! Ha!Ha!Ha!Ha!Ha!" Running into, and then away from, a werewolf, a vampire and several "graveyards with dead trees with blood and guts hanging off them," Fred and Anthony make their way home accompanied by a ghost with literary pretensions. Expertly blending short blocks of text with pages from a Netherworld travel guide and quick-sketch cartoon panels, Primavera -- or "Arevamirp" -- never lets up on either the laughs or the helter-skelter action. A series kickoff with kicks galore. (Fantasy. 9-11)










